Tuesday, September 11, 2007

a weekend of highlights

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stop! hammer time!

reason my weekend ruled #1: the Ducks showed up for some serious work last Saturday. I don't think I can say much more that the big sports outlets can say, but I'll add a few brief comments on the two most important areas of Oregon's game.

1. Dennis Dixon came back from playing baseball much of the summer ready to play some football. Maybe his zen-like dedication to a shitty batting average taught him that failure is acceptable? Maybe Chip Kelly's offense suits him better? Maybe he's off (or on) some medication? Maybe everything just clicked? Who knows. I'm watching for aligned stars or seventh signs. I don't care how it happened, but he looks like he's captured his form.

Now, if you can come back to me in November and I'm saying the same things, then we'll be in business. Week by week, he has to prove he can still do it - the problem last year was meltdowns mid-season.

2. The defensive line looked like it could stop somebody for once. "We eat today, coach!" tackle Jeremy Gibbs yelled during a pre-game taped part about defensive coordinator Aliotti, and boy, did they. We all knew the secondary was going to be good, and I felt the linebackers would mature well enough this year. The question is the line, and they looked, err, questionable during the Houston game.

Now, they look like they can put up a serviceable fight. And that's all we need to lock down a lot of teams. If they can keep teams to ~150 rushing yards total in a game, I'm happy.

Highlight #2: Dreamcast Day!

I don't know whether this counts as a highlight or a holiday (or both?), but yesterday was 9/9/07, which marks the eighth anniversary of the Sega Dreamcast's launch.

Why is this so important to me, you might ask? The Dreamcast was the turning point for me. This was where I matured as a gamer - before, I knew what a fighter was, now I was learning move sets for Soul Calibur and Street Fighter Alpha 3. I also started to take racing games a bit more seriously...though honestly, I look back at Sega Rally 2 and Sega GT and shake my head. Test Drive: Le Mans has held up well, though, and still warrants a good play-through, even though somehow I lost my main data save but still have an almost-complete Le Mans race...whatever.

I also matured in my knowledge of games, gaming culture, and the industry. It's no coincidence I started reading EGM in 1998; it's no coincidence that was around the point I stopped paying attention to what the EB geeks were saying at the mall. This was also the rise of the Internet; I remember IGN Dreamcast being a daily stop (back when IGN was still worth it) and lamenting EGM's lack of online presence. Oh, how little I knew about the future. Anyways. Messageboards and news sites on 56K were how I learned what gaming really was, in 2001 I signed up on a forum that I'm still a part of the community for, and I haven't turned back since.

I have the Dreamcast to thank for me being a true, hardcore gamer. Beyond the great games, beyond the innovation, it's left an indelible mark on my life - it made me hardcore. For that I will always remember Sega's little white console that could and it's rather nine-ful release date.

Friday, September 7, 2007

BioShock: Post-finishing thoughts and splitting hairs

It's no secret that BioShock has, in many minds, lived up to expectations and is considered a game of the year candidate in all circles. You know that a game is good when fans gripe about it getting a lowly 90% score from a website (Gamespot being the criminal in that one, if I remember properly). It's good enough to get almost the whole audience to say "YES!" when a fan asked if it was deserving the hype during the 1up Yours live podcast taping at PAX.

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Here, Big Daddy, Big Daddy...I still hear your footsteps in my nightmares.

Yes, we all know it is a brilliant game. But as much as I absolutely love it, it does have flaws. First off, there's not enough of it. Okay, I know that makes me the typical greedy gaming fan, but it's true - it seems like the ending came very quickly. I went from the GREAT BIG TWIST (involving meeting Rapture's maker) to the ending in about four hours, and I was hardly rushing; maybe I feel like there should be slightly more conflict before the ending comes? I don't know. I have no problem with how everything wrapped up, it just seems like it comes too quickly.

the other real problem I found on my play-through is, at least on normal difficulty, once you get close to being fully plasmid'd-up, normal enemies become almost too easy, and the brilliant combat slips to being something of a routine. So you're still whirling around, doing about fifteen different things at once between plasmids, and turrets, and security cameras, and then all the damn splicers...but the chaos and scariness has sapped away. Part of this was due to being focused on a few specific enemies in the storyline (fuck the main bad guy, HARD), but it also was because I felt my no-name avatar had gotten too powerful. Especially once combat and other boosting plasmid slots open up and you have about three bonuses to health in the physical side and a few for the wrench in the combat side, life becomes a lot easier. In one particular section in Fort Frolic, I was one-shotting a series of spider splicers and though it was fun, it wasn't as straight-out frightening as combat is near the beginning when ammo is scarcer and plasmids are weak.

let me address the next point, as already discussed by The Escapist's "Yahtzee" in his online video column: Yes, you never really hurt for ammo, and those Frito Bandito-looking ammo stations are nearly fucking useless. Most every kind of bullet can be found lying around in the world, and any others you need can be made at U-INVENT machines with the other plentiful invention pieces you pick up. The only real limit to ammo is that sometimes one weapon - in my case it always seemed to be the damn shotgun - is out for you, so that means locking and loading with others (often the machine gun - I was almost always full-up on that ammo).

This just means that you can and will put the money toward buying Eve hypos and first-aid kits and trying to stay full on those.

Ok, so the game has some gameplay balance flaws, the enemies aren't always terrifying, the Big Daddies begin to go down easily...and in some cases some of the grand, earth-shattering ideas about new combat aren't quite as earth-shattering as possible. I mean, the trap bolts are only an inconvenience and are neon "FUN STUFF HERE ONCE YOU GET THROUGH" signs in the game, and I never set out traps for my enemies (others might, your mileage may vary). So it isn't 100% completely and utterly raw, unrefined awesome; somebody added baking soda to the mix so you're not getting the pure shit.

Is that such a crime? Maybe I'm sounding like an apologist fanboy, but this is still easily the best game I've played this year, the best single-player action game I've played since Gears of War (at the least), and easily the best story-driven game to come out since Zelda last year. It does 9 things brilliantly but falters on the tenth, so to speak, and though I try to not get caught up in the hype bearing on the other side and being too much a negative Nancy does the game a disservice. It is sheerly, utterly brilliant, an amazing experience worthy of the cinema, but provided better as a video game. I'm so glad I went out and bought it and supported what turned out to be an incredibly worthy piece of entertainment and, daresay, art.

Wednesday, September 5, 2007

PAX 07: Gamers set-up shop and launch a raid on downtown Seattle

At least the worst traffic jam I saw all weekend in Seattle was on Interstate 5 heading into the city Thursday evening. That was due mostly to construction choking the city’s main artery down to just two lanes for traffic; however, after my experiences with the previous Penny Arcade Expo location in Bellevue, traffic concerns were legitimate.

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Welcome to nerd nirvana - home for more than 37,000 gamers over the weekend of PAX

Thankfully, the wide-open corridors at the Washington State Convention Center on Pike street in downtown Seattle reflected the rest of the weekend: Great fun with tons of video gamers, and just enough space to be comfortable, enough choice to rarely be bored, and a great community of gamers, volunteers, artists and panelists to help continue lifting the expo toward becoming the top gaming destination in the United States.

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Yes, this was the line to get in Friday afternoon

PAX has quickly become Mecca for those who love video games and live in the United States. It’s everything E3 was – access to new games on a huge show floor, a great sense of community – without the unnecessary booth babes, the booming exhibits, and the glam excess that plagued the show up until its euthanasia last year. What the show is packed full of is enthusiasm and a love of games – from the gamers all the way to the exhibitors, the press covering the event, and, of course, Jerry and Mike, the creators of Penny Arcade.

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Freezepop rocked the fucking house on Friday night

This is my second time attending PAX; I went two years ago in 2005 (unfortunately not the Year of the Ball, but instead the year of mc chris. Sigh). The move to the downtown convention center was needed, in my estimation; even before the influx of fans for PAX 06, the Maydenbauer Center in Bellevue felt a bit cramped due to its design. Plus, the move symbolizes a move into the true big-time, from a suburb of Seattle right into the heart of downtown. Moving on up, as it were.

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Rock Band, my precious and favorite game at the show

The wide-open exhibit hall was home to many wonderful things – personal favorites included Virtua Fighter 5 at the Sega booth, drooling at the rarities inside the locked glass case at the Pink Godzilla booth, the free t-shirts after the gameplay demos of Mass Effect, and of course Rock Band. Oh, Rock Band. Myself and three of my friends (including Nick and Dan) went around the line four times on Friday afternoon like it was some sort of carnival ride and we were 10 all over again. Having actually played it (and seen how badass the song list is, including new additions), I can say: believe the hype. It will drop, and we will all be blessed by the sheer power of rock.

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Nick loves Rock Band and Parappa, can't you tell?

Highlights from the weekend not involving playing games include: the 1up Yours live taping (and meeting a few of the 1up staffers afterward); buying a DS Lite when I already had a ‘regular’ DS in my bag (worth it); sitting in a console freeplay room as Gabe from Penny Arcade was preparing to play a couple fourteen year-olds at Pokemon and they had no clue who he was; Freezepop and The OneUps playing live on Friday night and, specifically, hearing Freezepop end their set with “The Final Countdown”; the Phoenix Wright cosplayers:

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Phoenix Wright cosplayers: SERIOUS BUSINESS

If I’m still in the country next August, I’m going to PAX – period. It has become a must-attend event, especially because I’m a scant day’s drive away. Thanks again to Nick for putting up with me on the drive up and back and Tyler for hosting us – the weekend was far too much fun.

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Chilling out in one of the hallways of the Center

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1up Yours live taping

Thursday, August 30, 2007

college football season's ruthless return

I think ESPN has finally jumped the shark and landed in the deep end: they are doing 25 straight hours of on-the-air live coverage to celebrate the start to college football season.

yeah, I barely believe it either. on the one hand, it's absurd; but on the other? AWESOME.

college football has returned; it only seems right for what is sometimes an absurd sport that ESPN would go to absurd lengths. Then again, what else inspires as much passion, spirit, pride and vitriol as college football? In the United States, absolutely nothing, on a regular, nationwide basis; sure, Yankees-Red Sox, Dodgers-Giants, Spurs-Anyone in the NBA, etc., etc....but college football rivalries and passion aren't limited to certain areas; it's nationwide.

as a full-bore West Coast homer, I can say with certainty that, yes, we care just as much as the South does about college football; maybe we just don't go to the same extremes as they do, but the passion exists. Nothing else quite gets the Northwest in the same sort of lather, short of a Seahawks Super Bowl run.

And now it has returned. I still have a day of putting finishing touches on The Emerald's "GameDay" football supplementals, and I have a wedding to take care of this weekend...but dammit, college football is back, and if our satellite TV isn't upgraded in time, I'm going to get pissed....and possibly unhook the satellite, re-hook some bunny ears, and hope I get reception.

by the way, I'd be a bad Oregon fan if I didn't post this:



Best. Clip. EVAR.

Sunday, July 22, 2007

day late and a dollar short, vol. 3: shadow of the colossus

I know this has most likely been said before, on numerous websites, and in a much more timely manner, but here goes: Shadow of the Colossus is a flat-out moving experience that is, for the first time, bringing a moral quandary into my video gaming life.


meet our hero, colossus killer extraordinare

I know this game came out forever ago, I know everybody raved about it, but I do have a hard time pulling anything that isn't Guitar Hero or Winning Eleven out of my PS2, so grant me that. And I didn't want to do the game a disservice - I wanted to play this like one would pray at an altar, so it needed to be a special environment and a quiet, focused time.

for those that don't know, the game is an adventure-platformer that, in the strictest gaming terms, doesn't have levels, just massive, incredibly interesting and intricate boss fights. Cut scene, find the boss (including some adventuring on horseback across country and some light platforming to get to some of the bosses), figure out how to stab the boss' weak points, rinse, wash, repeat.

except the developers (who also made another art-house gamer favorite, Ico) do SO much more with the formula than that sounds. You play a warrior who is trying to revive his deceased princess and is listening to the voices at a holy shrine, who tell him to go slay colossus after colossus...presumably in order to revive her.


to kill, or not to kill, that is the question

herein lies the problem. This isn't going out to collect all seven tokens in order to revive her; you must actively slay these gigantic, screen-filling, peaceful colossi in order to make that Phoenix Down work on your girl. I'm three colossi in, and each has ended with my character climbing to the top of the colossus (who is rather eerily trying to shake you off the entire time; your character's grip meter is what makes this whole thing interesting, because you can't hold on forever) and stabbing it in a weak point atop its head.

I would do anything for love, but would I do that? Would you go toe-to-toe with a bear and stab it in its head? The bear is much smaller than the game's colossi, but you get the point I'm trying to make...

...especially when that sort of thought process is backed up by what happens to your character after each colossus dies: a guilt trip. Not only does the thing breathe its last in a wonderfully epic manner, a sort of series of black tentacles of the thing's soul reach out and take your body over, you see tunnel vision, get the option to save, and your character black-out returns to the main shrine, where a few shadows stand over his passed-out ass. Last time after I saved, it was three - the number of colossi I'd slain.

I was told after this game came out that my friend Peter went on a binge, played all the way through it in a day, and saved right at the last boss, trying to decide whether he wanted to go on or not. I don't remember if he finished off his save or not, but he had one of those moments where his conscience took over.

I absolutely love that a few games are doing this now. More need to. Shadow of the Colossus is so simple in terms of gameplay (though the colossi are all fun to figure out the "trick" to, and just as fun to actually battle); fighting the most recent one, I could feel my mind switch from itchy-finger gamer mode to "oh my god what am I doing" story mode. It hurt, and it was very engaging.

I like that sort of engaging.

Thursday, July 19, 2007

Underrated albums No. 2: Daft Punk, Discovery

I promised, and now I deliver: not only another “forgotten album” post, but one on something that covers more than one aspect of my personality. This would happen to be….Daft Punk’s Discovery.

seriously, the more I think about it, the more I like the robot-style headwear that Daft Punk sports

This is about as perfect as a techno album can get; Discovery and the Chemical Brothers’ Dig Your Own Hole are absolute transcendent classics. It’s a great dancing album, it’s a great party album (throw on the opener, “One More Time,” and you’ll get the girls back alive in no time…though it does drag in the middle a bit), it kinda lacks when driving around because some of the songs rely on softer tones, but on headphones walking around, working out or doing homework this disc is brilliant. (Heh, Homework. Sorry, I amuse myself).

The pacing is almost perfect, and though only a few songs really stand out as singles, the others flow perfectly together and seem to speed up time in a way. Sure, the two noteworthy singles that are well known in the US – “One More Time” and “Harder, Better, Faster, Stronger” – both really pop out of the album and make their presence known, but four of the deep cuts stand out well and the rest of the album is incredibly well done.

These four songs – “Digital Love,” “Superheroes,” “Something About Us,” and “Face to Face” – are just as key as the two singles. “Superheroes” is a wonderfully rising song, and “Face to Face” has a solid backbeat behind an interesting stuttering harmony and singing. But it’s “Digital Love” and “Something About Us” that stand out – as, fittingly enough, beautiful love songs. “Digital Love” is a lament that a love affair was only in the singer’s mind, rising to a roboticized guitar solo, and “Something About Us” is a beautiful little love poem.

Interstella 5555: epic, and full of blue people

Even better, this album isn’t just an album – some may know about the singles from the album being turned into anime music videos, but little do they know, the whole disc was turned into an anime movie called “Interstella 5555.” I haven’t seen it all the way through yet, but, yes, it weaves the music through the plot (ala The Wall, but not, err….fucked up) but with no dialogue and minimal sound effects. “I5555” features art design by Leiji Matsumoto, best known for his work on the seminal late ‘70s anime series “Space Battleship Yamato.”

I just recently found a "Sample Wednesday" by a website that provides a lot of the tracks sampled to make Daft Punk songs, and all the songs from Discovery are accounted for. I honestly can't believe Barry Manilow got sampled by Daft Punk, but there you go. (tip of the hat to palmsout.com)

now, excuse me while I go listen to "digital love" one more time (...that was unintentional, by the way).

Tuesday, July 10, 2007

goodbye, sweet prince

so, as I've documented elsewhere...my Xbox 360, it is dead, from the dangerous cirque du rouge virus. This happened almost two weeks ago, and after calling Microsoft support last Monday, swallowing a $140 charge, joyously celebrating last Thursday when it was announced that the warranty was extended by two years for problems like this, then waiting all weekend for an empty box...I finally got it today.

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it's just a box...

for your princely $140, Microsoft sends out an empty box with instructions (basically, "take out games, take off hard drive and faceplate, unplug and put it in here like *so*" and how not to be a fucktard about applying a UPS label) and shipping supplies to get it back to the repair center in Texas.

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I think I got it, but thanks for the instructional help, guys.

so. into the plastic baggie it went, on went the foam blocks, and once that got put in the box, out comes the supplied packing tape. Sharpie on the UPS label, add on the new label right on top, and my 360 will soon be going, going back back to Texas, Texas. As soon as I find a UPS store here.

Over-under: will I get my sweet, sweet, broken console back before the Penny Arcade Expo in late August? I don't know. I don't know, but I'm not completely keen on the under.

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goodbye, sweet prince.

A letter to the video game industry

Dear video game industry,

As they say on radio shows, "long-time listener, first-time caller." I've been a fan of yours from the sidelines for many years - since childhood, indeed - but haven't thought it necessary to write in to you like this until now.



The king is dead; long live the king

We all know that you think you did the right thing when E3 was killed off last year...and I think many of us on the outside looking in will agree, on paper at least, that it was the right move. However, in its wake (literally - that's a party this week held by a company - and figuratively), there's an enormous chasm.

You see, E3 had a certain....oh, pomp and circumstance? Yeah, pomp, circumstance, and a flash-flood of light, color, sound and fury that would overrun poor Los Angeles for a glorious week in early May every year. It was like christmas for my friends and I growing up; through high school, we'd check in multiple times daily to see what news had broken. Hell, last year, I watched the Nintendo keynote speech online! What progress, and what importance at the same time!

But now, this year, it lacks the bombast that comes along with booths stocked with game demos and bored 'models' or 'actresses' hired to cosplay for a day or two and take photos with mouthbreathers. Sure, the journalists probably will be able to do their jobs better without all the lights, glitz, and distractions (including the flocks of extra people who somehow ended up with credentials), and the parties will still be held, but it's not the same. Now you're just a conference being held in a hotel in L.A., and that's no fun if there's no yiffing around (check out the pictures. Yowza.)

Why is this important? Because only *now* is technology catching up to what was the most overbloated, slightly unnecessary show in entertainment. What once could only fill out a two-page spread exotically in EGM in a couple of months can now be broadcast 24/7 by somebody like G4, so that gamers truly get the idea they're there. Why kill off the greatest show on earth under those circumstances? It doesn't make complete sense.

Ah well. At least we've got our PAX. Plus, you guys never let us in to E3 (well, not legitimately, anyways).

P.S. the 'new' format is even scaring 1up staffers. Come on, that's gotta be worth some change. Think of the precious 1up staffers here!

-Sincerely,
One gaming fan

Monday, July 9, 2007

I think I'm ready for *this* 'Graduation'...

everybody has their own likes and dislikes. This is just the nature of the world. Let me break down a couple of my likes, aesthetically, here right now:

-Daft Punk's "Discovery" album (I think a post on that in the near future is due);
-Good, smart hip-hop;
-Japanese stuff, including (but not limited to) anime and 'cyberpunk' movies and TV shows.

well, ladies and gentlemen, welcome to Kanye West's new single "Stronger"...which samples the French techno artists' "Harder, Better, Faster, Stronger," is pretty well written, and....has a music video that is basically an homage to Akira.


yes, that's really Daft Punk. Yeah, they're kinda weird.

Yeah, that's a fastball right in my wheelhouse. I think I'll keep that Firefox tab open so I can watch it again tomorrow morning. That's the stuff.

I know my friend and Daily Emerald cohort Matt Sevits will hate me for it, but...I like Kanye West. Yeah, some of the shtick is played-out, and it definitely can be shtick-y...but when it's new, and hasn't gotten really stale, it's good. And fresh Kanye is always good.


even the single cover art is cool and Japanese

The question is: will this be a hit or a miss long-term? I'll probably want to buy it now; will I regret that decision once the song is off radio and MTV, and I stumble upon it in my iTunes library in two years?

It sounds like it could be worthwhile. The beat is, as always, very good, but the rhyming is a bit more mature. He's never going to be Jay-Z or Biggie; nobody will. And, granted, there are a couple songs on each album (more on Late Registration than College Dropout) that stand the test of time; Kanye seems to still be developing and maturing, which means he gets better with each album. Hopefully this album reflects that, and the single certainly sounds like it could be.


TETS....urr....KANYEEEEEEEE!!!

At the least, though, it's the first Hype Williams video I've enjoyed in a long while. Something about the video subconsciously "clicked" the first watch-through, then when I went to it again I had the "OH SHIT" light-bulb moment. Lights streaking off the cylces? The nurse coming into Tetsuo's Kanye's room, and him stumbling out with shrouds of bedsheet hanging off his head? YES. So very good. Too bad the katakana scrolling across the screen at times makes NO SENSE (except the soldiers' "GYAAA" when they get attacked near the end).

(and now I want to watch Akira...)

Wednesday, July 4, 2007

around the horn, sports edition

so a sports-specific update: lots has been going on (and I've been writing about a good deal of it), so let's cover some bases and update some stories...

Mariners defying all odds, now just 3.5 games out



Or, "maybe I should ride the Mariners hard in columns some more." I wrote one hell of a worried column about the Mariners last week, and what happened after that? 8-game win streak (!), one of my two season wishes comes true and Hargrove resigns (!!)...and then they regress to form, get kicked in the balls twice in KC but JARED FREAKING WASHBURN shut out the Royals to get the last game of the series today.

This is where I raise my hands in futility, say "fuck it" and put my Mariners hat back on. You know, I'll take winning 9 out of 11 - including eight straight against two of the top teams in the AL, the BoSox and the Blue Jays - no matter how it happens. All I want for it is to keep happening.

Oregon explodes, Rip City is back



I believe I called this one. Okay, that's not exactly a call, as much as it is a written orgasm, but stick with me here.

The point is that not only do I as a person who's a Trail Blazers fan (not to mention a fan of my hometown - PDX 4 LYFE... or something like that) feel excitement from this, but I can sense it welling up and coming to a head in Portland. The city's opinion about the team has completely turned around in a two year span, and I simply can't believe it. Now I want to buy a Blazers jersey; now I'm proud to be a fan of the only pro sports franchise in the state.

I just can't wait for the ride to start in early November. Gotta get to a few games next year for sure.

Hello, goodbye



Just as I've welcomed one massively talented star onto one of my teams, another takes off searching for pastures new. Yep, Thierry Henry - one of my all-time favorite athletes and one-time captain of my soccer team, Arsenal - has taken off for Barcelona.

I harbor little ill will. He's done so much for the team, the team has done so much for him...it's just saddening is all. Maybe I'm the nostalgic type who wanted to see him finish his career as a Gunner, but hell, what else does he have to prove here? I don't know. I don't know.

It's like dealing with a bad break-up...you're never quite sure how to feel afterwards. I doubt, however, that if he were to return to Highbury Emirates Stadium next year in a Champions League match, he'd get the same reception as Ken Griffey, Jr. got in Seattle a few weeks ago.