Woo boy, this whole "play through the games I need to finish" thing isn't quite going to plan.
Metal Gear Solid 3 is done and dusted, but that's the most I can lay claim to. I have put a TON of time in on both Forza 2 and Rock Band, but as for the rest...nothing. I thought about FFVII for a little while, but ended up putting Winning Eleven 9 back into my PS2 instead.
Forza 2 brings up such a problem I see a lot with games like this: there's a stretch really early in the game where you struggle and it's not much fun, then you eventually get a ton of money and have no motivation to continue. I can build a car for pretty much any class or race I want right now in Forza 2, but it's all a grind. Build best car for the class, smash through class, take winnings; rinse, wash, repeat.
Yawn.
Rock Band, well, is still Me vs. "Green Grass and High Tides Forever" on Expert. 'Still' being the keyword. I am undeniably better at guitar by now, and drums, too - I am, on Nick's recommendation, going through earlier songs and working on technique and trying to get 5 stars. Which is working...but I still can't get over the hill.
As for the rest of the games...well, to get into a bigger discussion about my lazy gaming habits, I tend to play the shit out of a few sports games and end it there. Winning Eleven is the prime suspect here; I must have 200 hours on WE9 on the PS2, easily. Somehow I can justify turning the system on for "just one game," which turns into a couple hours, guaranteed. I need to diversify!
As for the DS/GBA games I have, well, at least I have my Japanese denshi jisho 'game' out of my DS Lite, which is a start. Just need to find chances to take my DS along with me and break it out.
Showing posts with label pile of shame. Show all posts
Showing posts with label pile of shame. Show all posts
Monday, July 21, 2008
Tuesday, July 8, 2008
Ow
Sweet christ my fingers hurt. It kinda hurts to type. I started trying to work on playing "Green Grass and High Tides Forever" in Rock Band on my Expert Guitar tour again tonight, the last song between myself and some sweet, sweet gamer points - not to mention being able to hold my arms high in victory over this goddamned game.
This is why I can never get through that damned Pile of Shame.
I am getting better, I am finding it easier to get through the first 70% of the song, but clearly I need to go back to practice the trills at the 72% mark some more again. That's Solo 2F for those keeping score at home. And when I've gotten through there, I get held up at Solo 2H's scaling zig-zags. I can't do it with my left hand on the regular buttons, and I keep fucking up every time I switch to the solo buttons down the neck.
I will conquer this damned thing, and soon. It will happen. But I'll have to put another two or three hours into it, easily. Easily.
For now, though, I'll sleep on it and wake up in the morning. If the fingers still burn, then that'll be a good reminder of what I have left to do.
This is why I can never get through that damned Pile of Shame.
I am getting better, I am finding it easier to get through the first 70% of the song, but clearly I need to go back to practice the trills at the 72% mark some more again. That's Solo 2F for those keeping score at home. And when I've gotten through there, I get held up at Solo 2H's scaling zig-zags. I can't do it with my left hand on the regular buttons, and I keep fucking up every time I switch to the solo buttons down the neck.
I will conquer this damned thing, and soon. It will happen. But I'll have to put another two or three hours into it, easily. Easily.
For now, though, I'll sleep on it and wake up in the morning. If the fingers still burn, then that'll be a good reminder of what I have left to do.
Wednesday, June 4, 2008
Of frustration and fake plastic instruments
Sometimes you just have to accept your failures and move on with life.
For as much as I've played, become good at, had fun with and all-around enjoyed the "Instrument Protagonist" genre of video games - Guitar Hero 1 and 2 and Rock Band - I've never actually finished one of them on Expert. And, despite having just one song left right now in Rock Band on expert guitar, I'm no closer than I have been before.
Let's see. In Guitar Hero 1, I couldn't get past "Cowboys from Hell" or "Bark at the Moon." Guitar Hero 2, hit the brick wall at "Psychobilly Freakout" and just got stuck. And in Rock Band? The 9-minute-plus Southern rock epic "Green Grass and High Tides Forever."
Dammit.
I threw myself, fitfully, against "Bark at the Moon" for at least two hours before giving up - in one stint, mind you, I've tried it other times as well of course - and I'm doing much the same with GGaHT. The painfully frustrating thing with BatM was that I got to as far as 97% or 98% before failing. Nothing but frustration there.
I'm stuck at 72% or so on GGaHT, which is acknowledged as a sticking point in the song. There's another one at 84% and one in the 90s, I believe. Great. I have that to look forward to.
That's why it's on the Pile of Shame. I'm still working on upping my drumming skill, too - I just bought rubber silencing pads for my drums today, they work great. I'm working on high-level hard songs and starting up expert, but it's the expert guitar play-through that has me frustrated as hell.
At least Rock Band is insanely fun. At least it isn't unfairly frustrating, or the victim of bad game design - that's not the problem. I must stare into the abyss and see if it blinks back.
For as much as I've played, become good at, had fun with and all-around enjoyed the "Instrument Protagonist" genre of video games - Guitar Hero 1 and 2 and Rock Band - I've never actually finished one of them on Expert. And, despite having just one song left right now in Rock Band on expert guitar, I'm no closer than I have been before.
Let's see. In Guitar Hero 1, I couldn't get past "Cowboys from Hell" or "Bark at the Moon." Guitar Hero 2, hit the brick wall at "Psychobilly Freakout" and just got stuck. And in Rock Band? The 9-minute-plus Southern rock epic "Green Grass and High Tides Forever."
Dammit.
I threw myself, fitfully, against "Bark at the Moon" for at least two hours before giving up - in one stint, mind you, I've tried it other times as well of course - and I'm doing much the same with GGaHT. The painfully frustrating thing with BatM was that I got to as far as 97% or 98% before failing. Nothing but frustration there.
I'm stuck at 72% or so on GGaHT, which is acknowledged as a sticking point in the song. There's another one at 84% and one in the 90s, I believe. Great. I have that to look forward to.
That's why it's on the Pile of Shame. I'm still working on upping my drumming skill, too - I just bought rubber silencing pads for my drums today, they work great. I'm working on high-level hard songs and starting up expert, but it's the expert guitar play-through that has me frustrated as hell.
At least Rock Band is insanely fun. At least it isn't unfairly frustrating, or the victim of bad game design - that's not the problem. I must stare into the abyss and see if it blinks back.
Tuesday, May 27, 2008
A brilliant way to have your plans jump straight off the tracks
I started out the Pile of Shame project with such good intentions. I wanted to play through games I already had, make good with my back-log, enjoy some good karma, discover some gems I haven't spent nearly enough time on...
Then something happened: I bought Grand Theft Auto IV.
Game, as we say, over.

I haven't finished Grand Theft Auto IV yet, but I've put more than 50 hours into this absolutely amazing game. As much as I hate to let a game off the hook so easily, I think it would be asinine to break apart GTA IV or complain about it's faults; sure, it has horrible pop-in in places, but few games allow you to drive for so far in such different areas without loading. The shooting is tricky, but with some learning and some p-a-t-i-e-n-c-e you can avoid death. Some of the minigames, including the dating and friendships, are kind of shallow, but what game has even ever tried this before?
Let's not forget the story, the scripting, the writing and acting. The story included in this game could easily be made into a couple season's worth of 30-minute TV dramas; the story arcs are incredibly well thought-out. The writing is amazing, the characters are all believable - okay, one flamboyantly gay character might be a bit over-the-top, but everyone else is very real. The player's anti-hero Niko Bellic is no saint, but he's trying; Niko's cousin Roman is a good man with bad gambling issues; other characters later in the game have such human writing that even picking them up to hang out is as enjoyable as the minigame of billiards or the quick comedy show.
Fuck. Yes.
I don't think you can blame me for losing track of the Pile of Shame given GTA IV. It's been quite the bombshell over the whole industry, taking over free time from everyone in sight (at least, everyone bar the Wii Fit demographic...).
That said, the Pile grows – just like a Katamari, it keeps rolling on and gaining steam. The two newest additions are courtesy of Nick: Burnout Paradise for the 360 and Psychonauts for the original Xbox (backwards compatible on the 360, luckily, unlike Beyond Good and Evil...) Burnout is just going to be played for fun, but I need to get through Psychonauts in order to keep hold of my Hardcore Gamer card, in all honesty.
On a small sports note: the Blazers are up to something tonight, apparently. I'm guessing it's the official announcement that Rudy Fernandez will join the team, but it could also be a trade or something just completely left-field and inconsequential. Also, I can't help but feel a touch smug about the Oregon State Beavers baseball team not making the NCAA Tournament this year. They're the first winner to not get invited back since 1991 - so there's a precedent! - plus they dropped the games they shouldn't have. Oregon's gotten screwed in years past (snubbed by the BCS and for the National Championship game in a couple of different one-loss seasons, the women's soccer team not getting an NCAA Tournament invite in 2006 after finishing second in the conference) so the Beavers getting screwed just seems so sweet.
The schadenfreude runs deep and smooth, yes it does.
Then something happened: I bought Grand Theft Auto IV.
Game, as we say, over.

I haven't finished Grand Theft Auto IV yet, but I've put more than 50 hours into this absolutely amazing game. As much as I hate to let a game off the hook so easily, I think it would be asinine to break apart GTA IV or complain about it's faults; sure, it has horrible pop-in in places, but few games allow you to drive for so far in such different areas without loading. The shooting is tricky, but with some learning and some p-a-t-i-e-n-c-e you can avoid death. Some of the minigames, including the dating and friendships, are kind of shallow, but what game has even ever tried this before?
Let's not forget the story, the scripting, the writing and acting. The story included in this game could easily be made into a couple season's worth of 30-minute TV dramas; the story arcs are incredibly well thought-out. The writing is amazing, the characters are all believable - okay, one flamboyantly gay character might be a bit over-the-top, but everyone else is very real. The player's anti-hero Niko Bellic is no saint, but he's trying; Niko's cousin Roman is a good man with bad gambling issues; other characters later in the game have such human writing that even picking them up to hang out is as enjoyable as the minigame of billiards or the quick comedy show.
Fuck. Yes.
I don't think you can blame me for losing track of the Pile of Shame given GTA IV. It's been quite the bombshell over the whole industry, taking over free time from everyone in sight (at least, everyone bar the Wii Fit demographic...).
That said, the Pile grows – just like a Katamari, it keeps rolling on and gaining steam. The two newest additions are courtesy of Nick: Burnout Paradise for the 360 and Psychonauts for the original Xbox (backwards compatible on the 360, luckily, unlike Beyond Good and Evil...) Burnout is just going to be played for fun, but I need to get through Psychonauts in order to keep hold of my Hardcore Gamer card, in all honesty.
On a small sports note: the Blazers are up to something tonight, apparently. I'm guessing it's the official announcement that Rudy Fernandez will join the team, but it could also be a trade or something just completely left-field and inconsequential. Also, I can't help but feel a touch smug about the Oregon State Beavers baseball team not making the NCAA Tournament this year. They're the first winner to not get invited back since 1991 - so there's a precedent! - plus they dropped the games they shouldn't have. Oregon's gotten screwed in years past (snubbed by the BCS and for the National Championship game in a couple of different one-loss seasons, the women's soccer team not getting an NCAA Tournament invite in 2006 after finishing second in the conference) so the Beavers getting screwed just seems so sweet.
The schadenfreude runs deep and smooth, yes it does.
Monday, April 28, 2008
Pile of Shame: Metal Gear Solid 3
First, to get it out of the way: "Snake? SNAKE! SNAAAAAAAAAAAAAAAAAAAAKE!!!!" It's obligatory and would be impolite to not say, honestly.
I guess that's the power of Metal Gear Solid. It's truly a gaming enthusiast's series made with the cinematic enthusiasm of a Tarrantino, somebody who really wants to make art for art's sake. Ok, that last sentence might have been about as pretentious as the average MGS game, but where else does that happen regularly in gaming? Nintendo has its child-like innocence, and a other gaming series have their own trademarks, but nobody else does art like Hideo Kojima.
That said, I would call Metal Gear Solid 3 the best in the series. The first PlayStation MGS is groundbreaking, both in storytelling and in terms of its gameplay; the sneaking, the gadgets, the cardboard boxes were all unthought of before the game dropped. As well, the game's storytelling - the twists, the tricks (see the Psycho Mantis boss battle), the psychological drama - is unheard of compared to other games. Metal Gear Solid 2 was bizarre, with even more (and weirder) twists and turns in the story; MGS3 was a much-needed simplification.
Plus, MGS3 brought in some meaningful gameplay changes. Sure, the food and healing mechanics were kinda gimmicky, but certainly more interactive than just picking up a white box with a red cross on it and magically gaining health back. More importantly, though, the Subsistence version of the game implemented a much-needed overhead 3D camera, a necessity brought up by games like the Tom Clancy's Splinter Cell series. Also, the boss fights - specifically the dramatic sniper hide-and-go-seek with The End and the emotional finish against The Boss - were amazing. The story even made sense!
I was stuck at The Boss - my save was from last summer. It took five freaking tries to finally get her down and escape into the land of cut scenes to end the game. Well worth the time to finish off this amazing action game.
Especially as Grand Theft Auto IV is dropping tomorrow and could take my life away shortly...
I guess that's the power of Metal Gear Solid. It's truly a gaming enthusiast's series made with the cinematic enthusiasm of a Tarrantino, somebody who really wants to make art for art's sake. Ok, that last sentence might have been about as pretentious as the average MGS game, but where else does that happen regularly in gaming? Nintendo has its child-like innocence, and a other gaming series have their own trademarks, but nobody else does art like Hideo Kojima.
That said, I would call Metal Gear Solid 3 the best in the series. The first PlayStation MGS is groundbreaking, both in storytelling and in terms of its gameplay; the sneaking, the gadgets, the cardboard boxes were all unthought of before the game dropped. As well, the game's storytelling - the twists, the tricks (see the Psycho Mantis boss battle), the psychological drama - is unheard of compared to other games. Metal Gear Solid 2 was bizarre, with even more (and weirder) twists and turns in the story; MGS3 was a much-needed simplification.
Plus, MGS3 brought in some meaningful gameplay changes. Sure, the food and healing mechanics were kinda gimmicky, but certainly more interactive than just picking up a white box with a red cross on it and magically gaining health back. More importantly, though, the Subsistence version of the game implemented a much-needed overhead 3D camera, a necessity brought up by games like the Tom Clancy's Splinter Cell series. Also, the boss fights - specifically the dramatic sniper hide-and-go-seek with The End and the emotional finish against The Boss - were amazing. The story even made sense!
I was stuck at The Boss - my save was from last summer. It took five freaking tries to finally get her down and escape into the land of cut scenes to end the game. Well worth the time to finish off this amazing action game.
Especially as Grand Theft Auto IV is dropping tomorrow and could take my life away shortly...
Thursday, April 24, 2008
the Pile of Shame: an introduction
So I play video games - a lot. Unfortunately, a lot of the time I pour time into one game, all the while buying more and shuffling them to the back (for me, the 800-pound gorilla that always seems to take over is Winning Eleven, but that's another post for another time).
This is a problem.
Anybody who has listened to the 1up Yours podcast should be familiar with a specific term: the Pile of Shame. If 1up's Garnett Lee and company didn't coin the term, they certainly have brought it to the fore.
What's the Pile of Shame? All those good games you've bought but haven't finished.
I plan to rid myself of some serious shame here soon, and that's where this site comes into play.
I plan on writing about my experience of sifting and plowing through my Pile of Shame. I want to discuss why and how they're worth finishing, and talk about the process of playing through them. In some cases, it's going to be pertinent to discuss how they've aged - I do have a couple games on the Pile that are a bit older, so seeing them through a different lens is going to be interesting.
On to the pile itself.

From top to bottom, left to right: Rock Band, Forza Motorsport 2, Metal Gear Solid 3, Shadow of the Colossus, Beyond Good and Evil, Sonic Mega Collection, Ninja Gaiden Black, Panzer Dragoon Orta, Final Fantasy VII, The Legend of Zelda: Link to the Past, Pokemon Diamond. These are all games I currently have that I haven't completed from one degree to another, whether that's stuck on a final boss or stuck just a few hours in. Fuller posts on each game will come later, but here's a quick breakdown on each game and where I am in them:
Rock Band: I want to finish Hard Drums and Expert Guitar soon; both are almost done, with only the infamous "Green Grass and High Tides" standing in the way on guitar. Should be done soon.
Forza 2: I've got PLENTY of single-player gaming left for this one as I'm only at Level 33 in my career. Long term project.
MGS3: I'm stuck on The Boss. I plan on tackling this tonight and writing either later tonight or tomorrow.
Shadow of the Colossus: Four colossi in to this brilliant game, I need to dedicate an afternoon and slug through it. Long or short depending on how long I want to play it for at a go.
Beyond Good and Evil: This critical darling is at least 1/3 done, but I need to dedicate ~8-10 hours to finish. Need to pull the ol' Xbox out for it too, dammit. Medium term.
Sonic Mega Collection: Specifically Sonic the Hedgehog 1-3 and Sonic and Knuckles. I want to tackle these all because I grew up chewing through Sega games and I honestly should have these done. Should be a longer-term one, playing through one at a time.
Ninja Gaiden Black: My controller is already afraid. Might have to be a 'start from the beginning' situation unless I already have a save for it on my 360. Will update status soon.
Panzer Dragoon Orta: As my friend Nick says, "It's a fun 90 minutes." I'll tackle it in an afternoon soon. Short term.
Final Fantasy VII: Put down the pitchforks, I know, I know. I'm stuck very early in this game. Very long-term project.
Zelda: Arguably the best in the series goes handheld. I've had it for a while, and been stuck in the first dungeon for a while. Longer term.
Pokemon Diamond: I have four or five gym badges already, but since I'm going to have my DS with me for a while (even if I go overseas) this is longer term and farther down the priority list.
Honorary list members: Guitar Hero and GHII (which my friend has borrowed and GH1 has all of two songs left to finish on Expert), and Half-Life 2 from the Orange Box (which I don't currently own but will when it drops in price...eventually). But since this is all about killing the existing list instead of piling on, these won't count for now.
Time to rid myself of some shame. Expect to hear about Snake in the '60s very soon. On to some serious gaming.
This is a problem.
Anybody who has listened to the 1up Yours podcast should be familiar with a specific term: the Pile of Shame. If 1up's Garnett Lee and company didn't coin the term, they certainly have brought it to the fore.
What's the Pile of Shame? All those good games you've bought but haven't finished.
I plan to rid myself of some serious shame here soon, and that's where this site comes into play.
I plan on writing about my experience of sifting and plowing through my Pile of Shame. I want to discuss why and how they're worth finishing, and talk about the process of playing through them. In some cases, it's going to be pertinent to discuss how they've aged - I do have a couple games on the Pile that are a bit older, so seeing them through a different lens is going to be interesting.
On to the pile itself.

From top to bottom, left to right: Rock Band, Forza Motorsport 2, Metal Gear Solid 3, Shadow of the Colossus, Beyond Good and Evil, Sonic Mega Collection, Ninja Gaiden Black, Panzer Dragoon Orta, Final Fantasy VII, The Legend of Zelda: Link to the Past, Pokemon Diamond. These are all games I currently have that I haven't completed from one degree to another, whether that's stuck on a final boss or stuck just a few hours in. Fuller posts on each game will come later, but here's a quick breakdown on each game and where I am in them:
Rock Band: I want to finish Hard Drums and Expert Guitar soon; both are almost done, with only the infamous "Green Grass and High Tides" standing in the way on guitar. Should be done soon.
Forza 2: I've got PLENTY of single-player gaming left for this one as I'm only at Level 33 in my career. Long term project.
MGS3: I'm stuck on The Boss. I plan on tackling this tonight and writing either later tonight or tomorrow.
Shadow of the Colossus: Four colossi in to this brilliant game, I need to dedicate an afternoon and slug through it. Long or short depending on how long I want to play it for at a go.
Beyond Good and Evil: This critical darling is at least 1/3 done, but I need to dedicate ~8-10 hours to finish. Need to pull the ol' Xbox out for it too, dammit. Medium term.
Sonic Mega Collection: Specifically Sonic the Hedgehog 1-3 and Sonic and Knuckles. I want to tackle these all because I grew up chewing through Sega games and I honestly should have these done. Should be a longer-term one, playing through one at a time.
Ninja Gaiden Black: My controller is already afraid. Might have to be a 'start from the beginning' situation unless I already have a save for it on my 360. Will update status soon.
Panzer Dragoon Orta: As my friend Nick says, "It's a fun 90 minutes." I'll tackle it in an afternoon soon. Short term.
Final Fantasy VII: Put down the pitchforks, I know, I know. I'm stuck very early in this game. Very long-term project.
Zelda: Arguably the best in the series goes handheld. I've had it for a while, and been stuck in the first dungeon for a while. Longer term.
Pokemon Diamond: I have four or five gym badges already, but since I'm going to have my DS with me for a while (even if I go overseas) this is longer term and farther down the priority list.
Honorary list members: Guitar Hero and GHII (which my friend has borrowed and GH1 has all of two songs left to finish on Expert), and Half-Life 2 from the Orange Box (which I don't currently own but will when it drops in price...eventually). But since this is all about killing the existing list instead of piling on, these won't count for now.
Time to rid myself of some shame. Expect to hear about Snake in the '60s very soon. On to some serious gaming.
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