Tuesday, May 27, 2008

A brilliant way to have your plans jump straight off the tracks

I started out the Pile of Shame project with such good intentions. I wanted to play through games I already had, make good with my back-log, enjoy some good karma, discover some gems I haven't spent nearly enough time on...

Then something happened: I bought Grand Theft Auto IV.

Game, as we say, over.



I haven't finished Grand Theft Auto IV yet, but I've put more than 50 hours into this absolutely amazing game. As much as I hate to let a game off the hook so easily, I think it would be asinine to break apart GTA IV or complain about it's faults; sure, it has horrible pop-in in places, but few games allow you to drive for so far in such different areas without loading. The shooting is tricky, but with some learning and some p-a-t-i-e-n-c-e you can avoid death. Some of the minigames, including the dating and friendships, are kind of shallow, but what game has even ever tried this before?

Let's not forget the story, the scripting, the writing and acting. The story included in this game could easily be made into a couple season's worth of 30-minute TV dramas; the story arcs are incredibly well thought-out. The writing is amazing, the characters are all believable - okay, one flamboyantly gay character might be a bit over-the-top, but everyone else is very real. The player's anti-hero Niko Bellic is no saint, but he's trying; Niko's cousin Roman is a good man with bad gambling issues; other characters later in the game have such human writing that even picking them up to hang out is as enjoyable as the minigame of billiards or the quick comedy show.


Fuck. Yes.

I don't think you can blame me for losing track of the Pile of Shame given GTA IV. It's been quite the bombshell over the whole industry, taking over free time from everyone in sight (at least, everyone bar the Wii Fit demographic...).

That said, the Pile grows – just like a Katamari, it keeps rolling on and gaining steam. The two newest additions are courtesy of Nick: Burnout Paradise for the 360 and Psychonauts for the original Xbox (backwards compatible on the 360, luckily, unlike Beyond Good and Evil...) Burnout is just going to be played for fun, but I need to get through Psychonauts in order to keep hold of my Hardcore Gamer card, in all honesty.

On a small sports note: the Blazers are up to something tonight, apparently. I'm guessing it's the official announcement that Rudy Fernandez will join the team, but it could also be a trade or something just completely left-field and inconsequential. Also, I can't help but feel a touch smug about the Oregon State Beavers baseball team not making the NCAA Tournament this year. They're the first winner to not get invited back since 1991 - so there's a precedent! - plus they dropped the games they shouldn't have. Oregon's gotten screwed in years past (snubbed by the BCS and for the National Championship game in a couple of different one-loss seasons, the women's soccer team not getting an NCAA Tournament invite in 2006 after finishing second in the conference) so the Beavers getting screwed just seems so sweet.

The schadenfreude runs deep and smooth, yes it does.

Tuesday, May 13, 2008

the hard drive blues

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iTunes can be a weird program.

Those little exclamation marks means it can't find the file. This is because of one of two things: 1. it tried to play the file earlier this morning/last night while I was asleep and my old external hard drive, though it was plugged in AND turned on, somehow ejected itself; or 2. it was sweeping to see if it could read files while I was listening to the new Death Cab album (which is a purchase that went straight to my MacBook's *internal* hard drive and music folder) without my hard drive plugged in.

Hrm. All I really know what this means is, besides figuring out how to mass-re-import music into iTunes without clicking every single file in my library (10,000+, fyi), I'm going to be watching the Fry's ads a little closer this week. Time to invest in a new hard drive, I think.

Later that night.... What did I learn today?

-iTunes is a finicky program that loads its library on start-up, so that means if you've got the majority of your library disconnected...it won't find them. D'oh.

-MacBook superdrives that burn DVDs don't like DVD+Rs very much. At least that spindle was only $8 wasted.

Monday, April 28, 2008

Pile of Shame: Metal Gear Solid 3

First, to get it out of the way: "Snake? SNAKE! SNAAAAAAAAAAAAAAAAAAAAKE!!!!" It's obligatory and would be impolite to not say, honestly.

I guess that's the power of Metal Gear Solid. It's truly a gaming enthusiast's series made with the cinematic enthusiasm of a Tarrantino, somebody who really wants to make art for art's sake. Ok, that last sentence might have been about as pretentious as the average MGS game, but where else does that happen regularly in gaming? Nintendo has its child-like innocence, and a other gaming series have their own trademarks, but nobody else does art like Hideo Kojima.

That said, I would call Metal Gear Solid 3 the best in the series. The first PlayStation MGS is groundbreaking, both in storytelling and in terms of its gameplay; the sneaking, the gadgets, the cardboard boxes were all unthought of before the game dropped. As well, the game's storytelling - the twists, the tricks (see the Psycho Mantis boss battle), the psychological drama - is unheard of compared to other games. Metal Gear Solid 2 was bizarre, with even more (and weirder) twists and turns in the story; MGS3 was a much-needed simplification.

Plus, MGS3 brought in some meaningful gameplay changes. Sure, the food and healing mechanics were kinda gimmicky, but certainly more interactive than just picking up a white box with a red cross on it and magically gaining health back. More importantly, though, the Subsistence version of the game implemented a much-needed overhead 3D camera, a necessity brought up by games like the Tom Clancy's Splinter Cell series. Also, the boss fights - specifically the dramatic sniper hide-and-go-seek with The End and the emotional finish against The Boss - were amazing. The story even made sense!

I was stuck at The Boss - my save was from last summer. It took five freaking tries to finally get her down and escape into the land of cut scenes to end the game. Well worth the time to finish off this amazing action game.

Especially as Grand Theft Auto IV is dropping tomorrow and could take my life away shortly...

Thursday, April 24, 2008

the Pile of Shame: an introduction

So I play video games - a lot. Unfortunately, a lot of the time I pour time into one game, all the while buying more and shuffling them to the back (for me, the 800-pound gorilla that always seems to take over is Winning Eleven, but that's another post for another time).

This is a problem.

Anybody who has listened to the 1up Yours podcast should be familiar with a specific term: the Pile of Shame. If 1up's Garnett Lee and company didn't coin the term, they certainly have brought it to the fore.

What's the Pile of Shame? All those good games you've bought but haven't finished.

I plan to rid myself of some serious shame here soon, and that's where this site comes into play.

I plan on writing about my experience of sifting and plowing through my Pile of Shame. I want to discuss why and how they're worth finishing, and talk about the process of playing through them. In some cases, it's going to be pertinent to discuss how they've aged - I do have a couple games on the Pile that are a bit older, so seeing them through a different lens is going to be interesting.

On to the pile itself.

Pile of Shame

From top to bottom, left to right: Rock Band, Forza Motorsport 2, Metal Gear Solid 3, Shadow of the Colossus, Beyond Good and Evil, Sonic Mega Collection, Ninja Gaiden Black, Panzer Dragoon Orta, Final Fantasy VII, The Legend of Zelda: Link to the Past, Pokemon Diamond. These are all games I currently have that I haven't completed from one degree to another, whether that's stuck on a final boss or stuck just a few hours in. Fuller posts on each game will come later, but here's a quick breakdown on each game and where I am in them:

Rock Band: I want to finish Hard Drums and Expert Guitar soon; both are almost done, with only the infamous "Green Grass and High Tides" standing in the way on guitar. Should be done soon.

Forza 2: I've got PLENTY of single-player gaming left for this one as I'm only at Level 33 in my career. Long term project.

MGS3: I'm stuck on The Boss. I plan on tackling this tonight and writing either later tonight or tomorrow.

Shadow of the Colossus: Four colossi in to this brilliant game, I need to dedicate an afternoon and slug through it. Long or short depending on how long I want to play it for at a go.

Beyond Good and Evil: This critical darling is at least 1/3 done, but I need to dedicate ~8-10 hours to finish. Need to pull the ol' Xbox out for it too, dammit. Medium term.

Sonic Mega Collection: Specifically Sonic the Hedgehog 1-3 and Sonic and Knuckles. I want to tackle these all because I grew up chewing through Sega games and I honestly should have these done. Should be a longer-term one, playing through one at a time.

Ninja Gaiden Black: My controller is already afraid. Might have to be a 'start from the beginning' situation unless I already have a save for it on my 360. Will update status soon.

Panzer Dragoon Orta: As my friend Nick says, "It's a fun 90 minutes." I'll tackle it in an afternoon soon. Short term.

Final Fantasy VII: Put down the pitchforks, I know, I know. I'm stuck very early in this game. Very long-term project.

Zelda: Arguably the best in the series goes handheld. I've had it for a while, and been stuck in the first dungeon for a while. Longer term.

Pokemon Diamond: I have four or five gym badges already, but since I'm going to have my DS with me for a while (even if I go overseas) this is longer term and farther down the priority list.

Honorary list members: Guitar Hero and GHII (which my friend has borrowed and GH1 has all of two songs left to finish on Expert), and Half-Life 2 from the Orange Box (which I don't currently own but will when it drops in price...eventually). But since this is all about killing the existing list instead of piling on, these won't count for now.

Time to rid myself of some shame. Expect to hear about Snake in the '60s very soon. On to some serious gaming.

Friday, April 18, 2008

I turn my camera on

*snap*

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Managed to get a picture of my dog in what is known as "god light" coming in from a window. Photo by Doug Bonham

One of the greatest joys I've found the last few months is photography. What a brilliant idea it was to take Photojournalism in my last term of college; though it precipitated the purchase of a digital SLR camera (in my case, a Canon Rebel XT along with a 50 mm f/1.8 lens) and the class was a lot of hard work, it was terribly, terribly fun. I really love framing shots, capturing action, and doing things artfully.

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Photo by Doug Bonham

I can't wield a brush to save my life, or create any sort of traditional art on canvas. I can't draw, I'm not great at using stuff like Photoshop to create images either...though I can edit them pretty well now, especially photos. But a camera is something I can operate, control, manipulate, and understand. I can make that thing dance; I know what I'm doing, at least at a basic level.

Air Frazier
Oregon wrestler Zack Frazier. Photo by Doug Bonham

I've already got plans how to continue on with the hobby, and even possibly as a career. I'm firmly on the Canon side of the photo world, and would like to upgrade through it, but for right now I just need to keep shooting photos. Shouldn't be a problem.

Tuesday, December 11, 2007

Dust it off, shine it up

Well, hello there. It's been quite a while - two full months. Sorry, I've been busy — between Duck football season, Rock Band and learning kanji I've had no time to write, which is a shame, because it's something I enjoy doing.

Now, though, I've found something that needs to be shared: I hate videos like this.



There was a whole thread at the GTX back in late 2004 and early 2005 that basically made me buy a PlayStation 2 and pre-order Gran Turismo 4. What was that thread? Photo mode screenshots uploaded. And not just any old photo mode shots, these were made by guys who knew what the F-stops and other settings mean on a real camera.

So, basically, they were the hottest looking thing evar.

Now you're giving me this? A speeding Japanese bullet train with a one-way ticket to the uncanny valley, down to the driver pulling on his helmet? (which looked accurate as, invariably, the guy's probably just 5'3", as all good racers are insanely short or are Boris Said.) How is my mind supposed to take seeing something like that?

The problem's not that the game is pretty. Oh no. It's just that I know where this all leads. Overspending on new hardware; a three-month fling with the game that ends up being not nearly as engaging as hoped; a distasteful breakup that brings up the same old complaints from the previous four games. Lack of good AI, questionable steering and handling feel, lack of customization, ABS on everything, broken single-player treadmill...etc., etc. I know all the problems, but when faced with a teaser trailer like that I get weak.

At least I can take solace in the fact that, knowing Polyphony Digital, if it comes out in 2008 it'll be in time for me to buy the Japanese PS3 version *in* Japan. That'd be kinda cool.

Monday, October 8, 2007

the more things change

It's rather appropriate to talk about things coming full circle when I've got a head full of simple astronomy (thanks, UO for making me take basic science classes to fulfill graduation requirements!) and about half of what's been talked about the last two days involves mass and how things go around in orbits.



This time last fall, I was living with the decision to follow my Portland Trail Blazers and the Association - especially through the scope of places like Deadspin and that ever-wonderful hall of justice, Free Darko. This time last year I was living off Oklahoma win hangovers while reading FD previews of The Lig, and figuring out how to pronounce LaMarcus Aldridge. I was still grasping for hold in something new.



Now? Now, I'm trying to get out of learning mode and into the role of a sensei. I know my team inside and out; nothing is new and fresh, it's sorta played out. The rush of finding out about FD and reading a back-log of Shoals is replaced with the dull throb of a drip of material. There's no novelty factor.

But I've dealt with that before - it's just a different manifestation of a need to grasp onto a storyline in order to pay attention. I lost track of the Mariners when their season went down in flames; there was no story. Last season for me, the story was finding out about everything; this year, it's seeing how the Blazers improve, if any superstars will move (MARION WATCH WEEK THREE: ALL CLEAR ON THE WESTERN FRONT), how the Nuggets will do with a full season together, THE CELTICS, how Gil does, etc. This is, as the Masters of the Klondike always say, a league of stars and stars have stories to tell.

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Meanwhile, I'm still trying to avoid going out and buying needless, overpriced but infinitely cool basketball-style ware. Seriously - look at that jacket. I think one of my roommates has the original thing circa Goodwill. Meanwhile, just to fully finish off my FD love, I think I might have to go get a 'SWAG' t-shirt from the FD Outlet. Swag at a hundred and climbin', baby.

Meanwhile, the Ducks moved up five spots without even playing. WTF. Keep on keepin' on, guys. Don't stop to smell the Roses just yet.

Monday, September 17, 2007

joy and sadness

Joy



Saturday reminded me of all that was good about college football and, by extension, sports in general. A scorching late-summer day, tens of thousands of fans wearing their school's colors (including those brave souls who dare tread on OUR HALLOWED GROUND in enemy hues), beers and burgers at the tailgate, the student section always standing and leading the noise factor, and - best of all - the home team, your team, blowing out their opponent.

The Ducks made a big push to earn even more recognition with their 52-21 blowout of Fresno State last Saturday. The same Fresno State team that took Texas A&M to the wall in three overtimes the previous week folded over like a house of cards in a hurricane against the Ducks. Even more impressive was the defense - not necessarily for the stats, but for their swarming, attacking style to pressure the line of scrimmage, harass the Bulldogs' quarterback, and shut down the run game. This was an almost-perfect game, and hopefully the team won't sit back on their laurels and pat themselves on the back too hard.

Sadness



A true rallying and auto racing legend died Sunday. Scottish-born rally racer Colin McRae passed away in a helicopter accident near his home in Scotland.

McRae - and his young son - both passed away too young (McRae himself was just 39 and still racing on occasion - his long World Rally Championship career had afforded him such a luxury as choosing what he wanted to do with his time). He was a licensed helicopter pilot and behind the sticks for the crash.

This was not the first crash in McRae's life - in fact, his nickname while still competing in rally racing was "McCrash." While this had a negative connotation, it also was given with reverence - YouTube clips abound showing McRae rolling his rally racer, kicking it back into gear and continuing to drive its nuts off. A few clips even include when he continued on a stage with just three wheels through the stage, where he could get the car fixed at the end.

Rally racing in general is hardcore - you have to be very talented and very brave to hurtle a four-wheel-drive car down narrow forest roads, sideways - and McRae was legendary for taking that stance even further. While some fans derided him for breaking machinery, those same people (and plenty of others) are heralding him for the dedication he showed in his driving style to press that hard, that close to the edge of adhesion.

Part of my auto racing viewing diet during middle and high school was WRC coverage on Speedvision (now Speed Channel), when Finland's Tommi Makkinen and Colin McRae were two juggernauts fighting for rallying supremacy. Makkinen in the Mitsubishi usually had the upper hand, but McRae was spectacular - seemingly in the lead or out of the rally. All, or nothing.



Racers like that seem to be fewer and fewer. Ayrton Senna was a god in that sense - he seemed to have super-sensory ability at judging that line. McRae may not have had as much ability as Senna, but by hell did he have more talent than most. Though he was moving more and more into the periphery of rallying and auto racing, he didn't deserve to pass on so early in life. He will be truly missed by racing fans and his family and friends.

Friday, September 14, 2007

Man, Greg Oden, why you gotta do a thing?

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Nooooooooooooooooooo. No, no, no, dear god why. Between the Mariners imploding, and Oden’s knee, man, I’m one bad Ducks loss from needing 24-hour suicide watch.

Promise. The excitement of the new “big three,” Aldridge, Roy, and Oden, lasted just three months before it hit its first bump. Well, maybe the opposite of a bump, as it involves the lack of cartilage more than anything else, and I don’t know if that’d categorize as a “bump” or a “dip.” I’ll check up on that.

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But still. Sam Bowie. Arvydas Sabonis. BILL WALTON. Greg Oden? Dear god, don’t tell me he’s the next Cursed Blazers Big Man. Don’t tell me there’s a curse, period, because I’m going crazy enough trying to remain calm.

I’m trying to invoke Jason Kidd, Amare Stoudemire, and Oden’s current teammate – Darius freaking Miles – trying to realize and say yes, you can come back from this with time and the right work ethic. Oden has the work ethic – now he just needs time. He just needs time. It was just a small part of the knee, and hey, there’s nothing else wrong! Nothing else. Nothing else. Nothing…

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Nooooooooooooooooo whyyyyyyyyyyyyyyyyyyyyy. I think I’m officially wailing over this right now, like some goddamned widow. My first reaction was a jaw drop; the next was just sheer sadness. Writers, like The Oregonian’s John Canzano and the ever-famous Bethlehem Shoals, are musing on the ‘why’ behind reactions like my own, and I think the answer is two-fold.

One, I’m sad as HELL I won’t have the chance to see him play. If he returns for next season, there’s a very good chance I’m in Japan for his rookie year, and that sucks. But the other facet is this humanizes the kid even more. Going through such adversity (especially with the way I’d imagine he’ll go through it) makes him a more sympathetic character, especially because he is apologizing for the injury! Remarkable.

So I’ll go dry out the tear-soaked Oden jersey I picked up earlier in the summer and relax. If Amare Stoudemire can come back strong, and Jason Kidd can put up ridiculous numbers (averaging a triple-double in the first round of last year’s playoffs? Nuts!) then I think a kid who can’t even drink, with a minor version of this injury and a great work ethic, will come out fine.

With some luck, we might all just get through this together.

Wednesday, September 12, 2007

new ish: kanye west "graduation"


gotta love the art style for this disc

I wrote a while back about the mind-blowingly cool video for Kanye West's single from Graduation, "Stronger," which aesthetically rips off pays homage to the anime classic Akira and features a sample (and appearance from) French techno gods/robots Daft Punk. here's a link to the video.

Well, the whole disc dropped yesterday, and it is very, very good. Kanye's sound has changed up a bit on this disc - not only in the beats, where synths join into West's repertoire along with his patented sped-up soul loops, but also in the rhyming, with songs that blur the traditional verse-chorus-verse hip-hop structure and the usual number of lines (and quickness of their delivery) in the verses. This may not be new or even all that novel, but it makes the disc sound more interesting, and allows the listener to focus on the music as a whole, happily masking West's pitfalls on the mic.

Don't get me wrong - the man can turn a line or two. However, despite rapping about how he's in the top-5 MCs right now, five off the top of my head (Jay-z, NaS, Common, Talib Kweli, and Lil' Wayne - who appears on "Barry Bonds" on Graduation) rhyme circles around him. He's a great musician, but the next in the line from Rakim to Biggy to Jay-Z? Nope.

Don't let that get in the way of the fun, though. The lyrics go a bit more worldly and are a bit less personal than before, but West still works his way in plenty of times - not only on "Homecoming," his take on what Common did first many years ago with "I still love H.E.R." but also on "Big Brother," "Flashing Lights" and "Champion." The other fun new toy is the use of synthesizers to add to the layers of music and lend it a touch that must be making Daft Punk smile inside their robot helmets. It sounds like Kanye finally heard Discovery and went "that shit be ill," because on "Stronger" and especially "Flashing Lights" the disco/techno influence is heavy. Hand claps and synth bleeps punctuate the chorus, with faux-strings in the background of the beat coming to the forefront in the outro - AWESOME.

If Late Registration is his answer to a traditional Jay-Z album sonically, then this one sounds just like the album cover looks - bright, fun, explosive and full of color.

Give it a shot. While there may be fewer tracks that reach the heights of the last two albums, the whole album is high quality and sounds more mature and like it could have a longer lifespan than the previous two.